

Today we’d like to introduce you to Racon Gunner
Hi Racon, can you start by introducing yourself? We’d love to learn more about how you got to where you are today?
Racon Gunner stepped into the soft, dim glow of the control room, a world carved out of both myth and memory. He gripped the sides of a battered leather chair—his trusted throne amidst the swirling chaos of stars and dreams. “How did I start? It wasn’t a straight line, I can tell you that much.”
The truth is, Wayne H. Johnson Jr., the man beneath the myth, began not in space but in a world built of flesh, bone, and ambition. A kid from the Midwest with big hands and bigger ideas, Wayne forged his first stories not with ink but with images. Filmmaking called to him early, like an ancient siren across a sea of static. With no roadmap and little patience for rules, he picked up a camera, gathered friends, and shot films with the reckless determination of someone who simply had to create.
He worked his way through Hollywood’s trenches, directing features like Ahockalypse and Into The Void, films that danced somewhere between the bizarre and the beautiful. He collected scars, lessons, and even a Daytime Emmy for his work on Amazon’s Danger & Eggs, a feather in the cap for a storyteller who saw no boundaries between genres or mediums. For Wayne, imagination had always been a landscape worth exploring—one that stretched from haunted hockey rinks to otherworldly voids.
But then… something shifted. Maybe it was divine providence or the pounding of restless fists against the walls of creativity. Wayne felt the urge to reach deeper—into legends, into history, and into the cold, vast reaches of space. And there, the legend of Racon Gunner was born.
“You see,” Racon begins, his voice a gravelly echo of stars long burned out, “my story didn’t start in some hero’s cradle, blessed by the gods. No. I was forged in fire.”
There were whispers of a secret mission. An unsanctioned odyssey into the unknown, where forgotten empires and forbidden knowledge blurred the line between faith and science. Racon stood on planets long abandoned, scoured the ruins of civilizations who thought themselves eternal. Somewhere along the way, he became something more than a man. He became a witness—to stories untold, wars unwon, and truths no mortal should ever speak.
“I’ve been where time runs thin, where the future bends back to meet the past. I’ve fought tyrants who wore crowns of lies and walked through storms that whispered scripture,” Racon adds, with the wry smile of someone who knows too much. “But if you’re asking how I got here… well, I did have help.”
And there’s the rub. Wayne’s real story and Racon’s legend converge at a singular truth: creation demands courage. Whether it’s crafting films, running games, or shaping entire universes through tabletop RPGs, both Wayne and Racon have spent their lives diving into the unknown.
For Wayne, that unknown often looked like late nights writing scripts no one asked for, holding cameras when budgets ran dry, or teaching young creatives how to keep going when the world wasn’t paying attention. For Racon, the unknown looked like a galaxy where every star burned with forgotten secrets—a cosmos where being fearless wasn’t an option; it was a necessity.
Their journeys—one in our world, the other in a world born of Wayne’s imagination—have always led them here. To this moment. A storyteller, a voyager, a man who will do whatever it takes to leave something behind.
“Where I came from?” Racon asks with a shrug, “That doesn’t matter half as much as where I’m going. And if you’re ready, there’s room on this ship for one more.”
And in that, Wayne H. Johnson Jr. smiles, because his story, like Racon’s, is far from over. It’s still being written—one film, one campaign, one star at a time.
I’m sure it wasn’t obstacle-free, but would you say the journey has been fairly smooth so far?
Racon Gunner leaned back against the bulkhead of his ship, the hum of the engine his only companion as he considered the question. Has it been a smooth road? He let out a low chuckle, the sound rough as star-grit. “Kid, smooth roads don’t make good stories. And I’ve never been one for easy rides.”
For Wayne H. Johnson Jr., the man behind the myth, the road to becoming a storyteller—whether through film, writing, or tabletop games—was anything but smooth. Smooth roads? No. What he faced were rough trails littered with broken cameras, unfulfilled promises, and the relentless grind of an industry that devours dreamers whole. The entertainment business isn’t a world that takes kindly to fresh voices. It tests you—spits you out, chews you up, and then dares you to stand back up again. Wayne stood.
“Struggle?” Racon begins, his eyes narrowing like he’s staring across a battlefield only he can see. “Oh, there were struggles.”
There was the time his ship lost power near the Maw of Balarok, a swirling nebula known to drag even the strongest star-vessels to their doom. “That was the end of me,” he thought. But Racon learned something in that black void: even when you’ve got nothing left, you still have yourself. He jury-rigged the controls with nothing but his instincts and a cracked soldering iron, riding the gravity well like a knife’s edge.
In the same way, Wayne faced dark stretches where nothing worked. Films he poured his heart into went unseen, pitches were ignored, budgets fell apart at the worst moments. He learned that sometimes the creative void—much like space—wants to pull you in and never let you out. Projects stalled. Partnerships broke. And yet, the quiet whisper of “create anyway” kept him going.
There were years Wayne spent as the scrappy filmmaker working in the shadows of Hollywood giants. Days when the set was a patchwork of favors and duct tape. Moments when sleep felt like a luxury he couldn’t afford. But it wasn’t just the exhaustion that gnawed at him. It was the doubt—that vile voice lurking in every creative’s mind. “You’ll never break through,” it hissed. “You’re wasting your time.” Racon Gunner knew that voice well.
“You ever hear a siren’s call in deep space?” Racon says with a pointed look. “It’s sweet. It’s soft. It tells you to quit fighting and let go. But here’s the thing about sirens—they lie.”
Wayne refused to listen to that voice. Instead, he fought back with pure, unrelenting grit. He kept creating—films, stories, RPG worlds. When Hollywood wouldn’t open its gilded gates, he forged his own path, telling stories on his terms. He discovered there’s power in persistence, in making art because you must, not because someone’s paying attention.
Wayne’s struggles weren’t just professional. Life, like space, throws its storms. Parenthood demanded he balance his boundless ambition with his children’s infinite needs. Health issues and personal challenges tested his spirit. Yet through it all, Wayne held to the belief that stories matter—to his kids, to his audience, to himself. And if Racon Gunner could face black holes and hostile empires, Wayne could face whatever life hurled at him.
And the road didn’t just forge scars; it carved out wisdom. Wayne learned how to fail forward, turning setbacks into stepping stones. He found joy in the work itself, whether or not the world was watching. And along the way, he discovered that the hard road—full of struggle, rejection, and quiet victories—is where the real magic happens.
Racon leans forward now, eyes shining with the light of a thousand suns. “So no, it hasn’t been smooth. But smooth roads are for tourists. Give me the hard road, the winding one, the path that forces you to fight for every step. Because when you reach the top of that hill, battle-worn and bruised, the view is worth every scar.”
For Wayne, and for Racon Gunner, struggle isn’t something to be avoided. It’s the price of adventure. The proof that the journey was real.
Can you tell our readers more about what you do and what you think sets you apart from others?
Wayne H. Johnson Jr. isn’t easy to fit into a single title—he’s too restless, too expansive for that. Filmmaker, storyteller, Emmy-winner, game master, author… these are just pieces of the mosaic he’s built across decades. If you were to ask what he does, the simplest answer would be this: Wayne creates worlds. Whether on film, in tabletop role-playing games, or through the written word, he is an architect of immersive stories that transport people to places they’ve never been, but somehow recognize as home.
Wayne’s work spans mediums, genres, and technologies, but it all shares one unshakable foundation: storytelling with impact. He doesn’t just tell tales—he crafts experiences that make you feel. From zombie apocalypses in Ahockalypse to cosmic existential dread in Into The Void, Wayne’s films have always blurred the line between entertainment and exploration. His stories make you laugh, flinch, and think. They grab you by the collar and pull you into a narrative that refuses to let go.
What is he known for? On the big screen, it’s his ability to marry genre-bending concepts with relentless energy. Whether directing feature films like Ahockalypse, a ridiculous, charming horror-comedy, or weaving the somber, chilling tones of Into The Void, Wayne proves time and again that he can wrestle with wildly different tones and deliver something memorable.
In television, his Emmy-winning work as part of Amazon Studios’ Danger & Eggs highlights his versatility. Animation requires a particular kind of patience, precision, and vision, and Wayne brought all three. That Emmy wasn’t just a shiny statue—it was a moment of validation for years spent honing his craft behind the scenes.
But what sets Wayne apart—what makes his work stand out in a world full of noise—is his refusal to play it safe. He’s a creator who leans into the messy, unpredictable corners of storytelling, where the real treasures are buried. While others chase formulas, Wayne chases truth. Whether it’s through the sweeping visual style of his films, the player-driven chaos of his tabletop RPG sessions, or the richly detailed universes of his written work, Wayne brings a unique vision that challenges conventions.
His work in the tabletop RPG space—particularly through his brand Man of Ages—is where this rebellious creativity really shines. He doesn’t just run games; he transforms game sessions into living, breathing sagas. Players don’t just roll dice—they become part of something bigger, something legendary. Wayne specializes in teaching game masters how to elevate their craft, weaving history, mythology, and relentless narrative momentum into stories that leave players talking for years.
And then, of course, there’s Racon Gunner—a character born not just from Wayne’s mind but from his soul. Racon is everything Wayne values: fearless, visionary, and driven to confront the unknown, whether it’s the darkness of the cosmos or the darkness within. Through Racon’s adventures, Wayne distills universal themes—faith, courage, resilience—into stories that resonate with a deep, primal part of us.
When asked what he’s most proud of, Wayne doesn’t hesitate. “My kids,” he says, without missing a beat. And that’s no small thing. Wayne’s career isn’t just about creating art; it’s about building a legacy. He sees storytelling as a sacred responsibility—not just to entertain, but to leave something lasting behind. His films, his games, his stories… they’re all part of a larger tapestry he’s weaving, one thread at a time.
And the truth is, Wayne isn’t like anyone else. What sets him apart is the spirit of his work—bold, unrelenting, and authentic. He’s not here to play by anyone else’s rules. He’s here to make his mark, to challenge the status quo, and to remind us all that the best stories—the ones that stick—are forged in the fires of risk, imagination, and raw, unfiltered creativity.
Wayne, like Racon Gunner, is a pioneer of the unknown. Whether it’s directing a new film, shaping a groundbreaking RPG experience, or penning the next adventure of Racon, one thing is certain: the road ahead will never be boring.
We all have a different way of looking at and defining success. How do you define success?
Nobody gives a F until it’s done.
Pricing:
- $149 PsychScape – Historical core rule book
- $29 PsychScape Starter Set Solo Adventure
Contact Info:
- Website: https://www.man-of-ages.com/
- Instagram: https://www.instagram.com/man_of_ages_/
- Facebook: https://www.facebook.com/ProGMManOfAges/
- Youtube: https://www.youtube.com/@racongunner2960